![]() ![]() The other campaign, the Fall of the Ironclad, lets players join forces with the allies of House Greyjoy and the horde of the Wasteweaponers and go on to attack the Iron Throne itself.Īge of Reckoning is definitely a lot of fun. In it, players get to choose a race for their faction and go head to head with the other races in an effort to capture the Iron Throne. The WarHammer Campaign is basically the same as that of the original, but it involves several different races. Players can travel to multiple places like the Thousand Isles and the mysterious Valley of Healing, making it feel like they have a lot more freedom to do things than in the previous games.īut what new things are there in the Age of Reckoning? Age of Reckoning features two campaigns: the WarHammer Campaign and the Fall of the Ironclad. You'll find that there is a lot of content in the Age of Reckoning, a lot more than what we saw in the first game. If you've played any of the previous editions of Age of Reckoning (like the original), you'll feel right at home with this one. This time around, players from across Warhammer Online's races are fighting for control of the Chultan of the East, namely Taunka. However, given the scale of the Xeno infestation, the Marines captain decided to purge the planet, putting himself in opposition to the Imperial Guard.Age of Reckoning, or the Dark Crusade as it is commonly called, takes place eight years after the events of Dawn of War: Dark Crusade. There they sent the Imperial Guard to claim Kronus, while the Space Marine were sent to purge the planet of Xenos (non-humans) and protect relics. the Tau empire sent troops to pacify the situation while the Imperium turned their eyes towards the planet. Indeed, fighting has multiplied following an assault of the forces of Chaos, a Waaagh! Ork and the awakening of the Necrons after a very long hibernation. Kronus is a former colony of the Tau empire. The generals you can control are: Eliphas the heir to the head of the Word Bearers (Chaos), Commander Shas’o Kais (for the Tau Empire), Military Governor Lukas Alexander (for the Imperial Guard), Captain Thule of the 3rd Blood Ravens company (for the Space Marines), the great prophetess Taldeer of the Ulthwé world ship (for the Eldar), the Big Boss Gorgutz (for the Orks) and finally the Lord of the Kronus tomb world (for the Necrons). It is also possible to customize your general following victories, giving them upgrades and bonuses. The goal of the campaign is to conquer each territory that will bring various bonuses to the player. At the beginning of the campaign, the player controls a single territory, while the AI occupies three or even four. The world of Kronus is divided into territories. It is playable with any of the seven races. ![]() The goal of the single-player campaign is to conquer a planet: Kronus. However, a player with only Dark Crusade will only be able to choose one of the two new races when playing multiplayer. Unlike Winter Assault, Dark Crusade is a stand-alone and can be installed and used in multiplayer without requiring the original game Dawn of War or Winter Assault. It was released in October 2006 and offers two new playable races: the Necrons, and the Tau Empire, as well as new units for the old races. Warhammer 40,000: Dawn of War – Dark Crusade is the second expansion of the base game Warhammer 40,000: Dawn of War. ![]()
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